I haven't played something THAT fun in ages!
How did you know I always wanted to storm through the world as a badass Worm Monster eating Battlemechs, Cows and Treehuggers? I'm satisfied. No porn tonight, I blew a load all over my keyboard after level 6
Best Defense Game Yet
Aw man, I've been playing this non-stop for the last few days. I'm a Defense-Game addict, And I gotta say this is the most fun out of the bunch so far. From the actually helpful survivors (No Freeloaders Allowed!) to the large selection of unique weaponry, it's all there. I seriously hope you're considering a sequel.
Now, If anyones having trouble on this game (Which I doubt) my advice would be to spend your first cycle (All 12 hours) on looking for survivors. They shoot down zombies while you're reloading and the less time spent on barricades, the better. The next level has a cop that drops the revolver anyhow. Whenever you have full survivors, (Don't spend a full cycle looking for one more, of course) spend your full cycle looking for weaponry. If you don't know the weapon cheat (I don't) then you got alot of searching to do. Take note that even though the AK-47 is the last weapon you have shelf-space for, IT'S NOT THE LAST WEAPON. The Barrett M82A1 is, anyone who's played SOCOM will know it as the One-Shot Sniper Rifle, which it is in this game as well.
I only had about one or two day's to use the Barrett, but it's still alot of help in the last few levels. As the note says: Don't spend time over-barricading. Or just barricading at all, You should shoot down everything fast enough to reach your 'cades in the first place, just keep that trigger held down. And with the pistols rapid-fire is, in my case, more helpful than steady, well-aimed shots.
The third weapon you get is the Chainsaw, And I'd suggest going all-out to find it, 'Cause the game gets way easier once you have it, So always keep it as your alt weapon.
With the shotguns, Reloading is the key. Unload like a motherfucker and hit the R button whenever you have even a few seconds of breathing time: Even one shell helps, 'Cause you're gonna have to use alot of chainsaw if that thing ever goes empty.
Yeah, That's all I got. Great game, I can't think of how it could be better without an awesome soundtrack or 2-player. 5/5.
Good, but Flawed
I really liked the game, Except I have two major complaints. The first being the screen shake with the gunshots. I dunno what that's there for, realism or to balance out the game, but it's annoying and screws up my shot. The games somewhat hard, You gotta UNLOAD on the zombies in the first few levels, break your mouse button in if it's new, srsly you gotta shoot fast, and alot. Once you got an SMG it's a bit easier, except there seems to be some accuracy fall-off because reguardless where I aim I can unload full clips on thin air and have my base get raped up the ass for it. The magnums are a waste of exp. The Gatling Guns + Marathon Man can really save your ass if you can manage to push the hordes back systematically. And the Shotgun's best for base-defense, when it's getting raped. I'd suggest dropping Bloodlust some 500 points, I managed to save up for it early on but ended up getting raped again 'cause I hadn't managed to get the XP for any other weapon than the first SMG, which are useless on those crab-demon thingy's.
NOW... All of this would be a moot arguement if the Save function simply let me start at the UPGRADE SHOP. What freaking good does continuing do if it acts more like a restart button?! I need better equipment if I died, Obviously. Rather, it should say "Would you like to be raped some more? Y/N"
Anyways, I'm going to start over waaayyy back at the freaking beginning, 'cause I can't pass this level 'cause I spent my points on bloodlust. Godamnit. Good game, Now make a sequel and balance it this time.
Ok, As a spriter I gotta compliment the size of this project you took on. Second I'd like to applaud how quickly this came out, the Vtech still seems pretty recent to me. Thirdly, The choice of music is bang-on. The Dialogue seems somewhat Verbatim but that's not a bad thing for a semi-historic recreation. I was literally laughing out loud as I played this: That's how I knew I was a heartless bastard.
Either way, Best shit ever since the Columbine Massacre RPG, That stirred up a hornets nest, I'm surprised the news isn't swarming over this one yet. 5/5
I liked it.
The world can never have enough innovative music games, thats for sure. And this is another original, addictive piece of flash. The only drawback I could find was the difficulty, which could also be thought of as a bonus for some. It takes awhile to get the hang of it all, and everytime you die you gotta get another pop-up before playing. Other than that... good song, good concept, good fun. I'll be waiting for Armor's next game on Newgrounds.
I knew Medieval surgery was kind of brutal, but I didn't know it was this bad. Informitive and fun, in a sick twisted way. Good Job!
Not quite a masterpiece.
Alright, I have to applaud you for the large amount of coding done in this game, But thats about the only points you get. The rest is slapped together as well as a lackluster Gamemaker Creation, Creating it in Flash would probably be harder than Gamemaker, But my point is this is a better flash than it is a game.
Guiding Pikachu was like guiding an RC rocket, (his spinning headbutt unbalances the game as it can be done in mid-air and helps you scrape away from the edges of the screen when your life is low) Kirby/Metaknight confused me because each time I wasn't holding down an arrow key he was flying around the screen anyway everytime I accidently hit the attack button, (which is totally odd, considering Melee is a button mashing game and this time mashing worked to my disadvantage. I can't tell if thats a good or bad thing.) megaman's charge shot is seriously hard to aim mid-air because of the necessary charge time, so I ended up jumping and shooting and jumping and shooting when it came to the target stage, and I really have to mention how badly all the sprites are skewed and blurred. On a regular sprite you shouldn't be able to pick out individual pixels but on this game its the only thing you COULD do. Sometimes the sprites are bigger horizontally than vertically, sometimes the other way around, Point is its ugly.
Most of the game I just walked back and forth doing the same attack until my enemy flew off the screen at the speed of light, wash, rinse, repeat until I've finished off the Master Hand.
If its any console though, I'm 16, I understand flash and I'm a pretty Prolific spriter, And this game far outdoes anything I've ever made. Than again I've never tried either. Hah! Keep on rollin' em out dude.
PS: 28 characters? Try a quality over quantity approach next time and see how that works out. X3
Good thing I check NG often, Or I'd miss out on things like this. I LOVED JR1, I nearly shit myself when I saw this under "Today's Feature". Its like JR1 on Steroids. Much better than the first and equally fun. Two parts I got stuck at, were the 40 thing and with the Crocodile. Heh. Yeah. JR3? Well, I wouldn't be complaining.
Its great, But Pico doesn't really change facial expressions throughout the entire thing. Can we get an angry face while he's shooting at least, Like the old one? Everything stays true to the original, using the same sound clips and text was a good idea, but some of the options are gone. Such as going quick-draw-mcgraw on Spikes ass. Lol, Maybe there is and I just haven't seen it yet. I'll have to play more. Great remake, could've passed as Pico 2 a few years back even. =D
I didn't even know there was gonna BE a second Exmortis, But I guess it was kinda needed Eh? Hehe. I really liked the first one. This was an interesting game but just not scary enough, Feels a little shorter too. But anyways, Still liked it, Still gets a 5.
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